ModelCourses/Calculus/Vectors/Vectors in Space: Difference between revisions

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* Vector Algebra
* Vector Algebra
**
** Expressing a vector from Point A to Point B in vector notation
** Expressing a vector from Point A to Point B in vector notation
** Sketching a position vector
*** Sketching a position vector
** Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
** Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
*** Computing and sketching a scalar times a vector and a sum (difference) of two vectors
*** Computing and sketching a scalar times a vector and a sum (difference) of two vectors
** Triangle inequality
** Triangle inequality


* The Dot Product of Two Vectors
* The Dot Product of Two Vectors and Applications
** Two definitions of dot product of two vectors
** Two definitions of dot product of two vectors
** Angle of two vectors
** Angle of two vectors
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*** Determining if two vectors are parallel or orthogonal (perpendicular) when cosine of the angle is 1, -1, or 0
*** Determining if two vectors are parallel or orthogonal (perpendicular) when cosine of the angle is 1, -1, or 0
*** Determining if the angle of two vectors is acute, or obtuse when the dot product of two vectors is positive or negative  
*** Determining if the angle of two vectors is acute, or obtuse when the dot product of two vectors is positive or negative  
*** Given a particular vector, create other parallel vectors of desired length
*** Given a vector u, create a vector that is parallel to u
*** Given a particular vector, create other orthogonal vectors of desired length
*** Given a vector u, create a vector that is orthogonal to u
*** Given one vector and an angle, determine another other vector with the desired angle.  Maybe give part of the second vector.
*** Given a vector u and an angle theta, create a vector v such that the angle of u and v is theta
** Projection of vector u onto vector v
*** Work done by a force vector along a direction vector


* The Cross Product of Two Vectors in Space
* The Cross Product of Two Vectors in Space and Applications
** Calculating the standard collection of numerical examples
** Calculating the standard collection of numerical examples
** Orthogonality
** Orthogonality

Revision as of 23:32, 21 December 2011

Vectors in Space

  • Vector Algebra
    • Expressing a vector from Point A to Point B in vector notation
      • Sketching a position vector
    • Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
      • Computing and sketching a scalar times a vector and a sum (difference) of two vectors
    • Triangle inequality
  • The Dot Product of Two Vectors and Applications
    • Two definitions of dot product of two vectors
    • Angle of two vectors
      • Computing the dot product of two vectors
      • Computing the angle between two vectors
      • Determining if two vectors are parallel or orthogonal (perpendicular) when cosine of the angle is 1, -1, or 0
      • Determining if the angle of two vectors is acute, or obtuse when the dot product of two vectors is positive or negative
      • Given a vector u, create a vector that is parallel to u
      • Given a vector u, create a vector that is orthogonal to u
      • Given a vector u and an angle theta, create a vector v such that the angle of u and v is theta
    • Projection of vector u onto vector v
      • Work done by a force vector along a direction vector
  • The Cross Product of Two Vectors in Space and Applications
    • Calculating the standard collection of numerical examples
    • Orthogonality
      • Given a vector, determine another vector which is orthogonal
    • Orthogonality between three vectors
      • Given two vectors, determine a vector which is normal

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ModelCourses/Multivariate Calculus